![]() ![]() It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event. VRayParticleColor – It is an operator that creates additional color information for particles. vrmat files which can be loaded later using the VRayVRmatMtl material. Earlier V-Ray versions also use the VRmat converter. ![]() ![]() vrmat exporter can be used to export materials in 3ds Max to. There are a number of different materials for use with V-Ray for 3ds Max. Thus instead of just being in a positive or negative direction, displacement can occur in many combined directions. Vector displacement, unlike standard displacement which displaces only in a positive or negative direction from the surface of the low poly base, allows displacement to occur in all 3 axes. To do so open up the MacroMeditUtilities.mcr and go down to line 47. I just had to update two lines of code to manually set the vRay Standard material as the default when reset. You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. This works great for me as I only use vRay in my workflow, but if you switch between rendering engines it might pose a problem for you. It requires that you have a low poly base geometry and a high poly target geometry. Bake Vector Displacement – A utility material that allows you to generate displacement maps for Vector displacement when used along with texture baking. ![]()
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